![]() Earlier drafts of it were given red pores and veins, meant to resemble a plant and to let one "feel the beauty even in the midst of fear" when looking at it, while elements such as a mouth and eye were added to give it a more organic appearance. Though there were concerns that early sketches of it being too big, the development team noted that by the final they made it even larger. Īs for the weapon itself, while at one point they considered a coiled lance, most iterations kept the large zweihänder sword Siegfried had used in the original Soul Edge. While in the concept artwork Nightmare is depicted with his left arm mutated to hold the sword, in some early designs fused with the sword itself, in the final design his right arm is mutated instead, despite still wielding his sword with his left. ![]() Said mutated left arm originally took inspiration from a fiddler crab, giving what the developers felt was a "heteromorphic" appearance to the character. They instead shifted took a more traditional look of a " black knight" with a large mutated arm gripping his sword. ![]() Early drafts of his design took inspiration from a chimera, with a lion's head on either his shoulder or chest, and one design featuring a snake in place of his right arm, and considered the idea of either head breathing fire or being able to bite opponents. ( September 2023)ĭuring the development of Soulcalibur, Nightmare's helmet went through several iterations with an aim to give a sense of "pressure" and "emit an atmosphere that terrifies anyone who sees them." The finalized design was modeled after a unicorn, while his armor implemented imagery of a dragon, which the development team felt symbolized "evil, chaos and power". His fighting style was altered from Soulcalibur II to Soulcalibur III after Siegfried became a separate character. Nightmare has appeared in all the sequels to Soulcalibur with visual differences between each game. ![]() In Soulcalibur VI, which serves as a reboot, Siegfried is once again Nightmare/Inferno's host once more. Nightmare has served as a recurring antagonist in contrast to the protagonist role played by Siegfried, as well as serving as Siegfried's archenemy until Soulcalibur V, where Graf Dumas (actually Raphael Sorel) becomes the new host for Nightmare/Soul Edge/Inferno. Ever since then, Nightmare has been a major antagonist, with his ownership of Soul Edge making him the objective of many other characters in the story. In the sequel Soulcalibur, he was given a name and featured as a central character. Nightmare first appeared in one of the possible endings and as an alternative skin for the Siegfried character in the game Soul Edge. Nightmare is the living incarnation of Soul Edge and a vessel for Inferno. The evil possessor of Siegfried Schtauffen ( ジークフリート・シュタウフェン, Jīkufurīto Shutaufen)'s body, he later becomes an entity entirely separated from Siegfried in Soulcalibur III onward. Nightmare ( ナイトメア, Naitomea) is a fictional character in the Soulcalibur series of video games. Nobuyuki Hiyama ( Soulcalibur I-II, VI).
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